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NPC Generator

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Advanced [show]


Shane Paxton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and is wearing a long, blue, dusty cloak. He is bald on top and has large golden tufts of hair around his ears. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Shane Paxton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Henry Marley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a silver handlebar mustache and slicked back silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Fortune-teller, but he got bored and became a Unemployed. He has drifted from career to career and currently works as a Unemployed.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Entrepeneur, Philantrophist. Flaws: Insane. Bonds: Job. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Marley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple red robe with black stripes complete with hood. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Flaws: Hedonist, Disease. Bonds: Job, Criminal record, Religious. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Trym Graham, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)16 (+3) 7 (-2)11 (+0)
Skills Investigation +5, Medicine +0
Senses Passive Perception 8
Languages Common, Draconic, Aquan, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Alex Carlton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears bulky white painted plate armor. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Alex was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He uses money and sex appeal to get what he needs; and he is content

Ideals: Athletic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Alex Carlton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 7 (-2)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. He keeps his long brown hair kept up in a rat tail. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the east, but his parents moved at a very young age to the north. Gerald was born on a far eastern plains where he grew up under the tutelage of his father, an expert Fisher. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Revenge.

Flaws: Depressed. Bonds: Attractive, Enemies, Military, Immigrant, Adventurer. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Gerald Alton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)6 (-2) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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