John York, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly axes and quarterstaffs. He has moderate length blonde hair. His fierce hazel eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He struck the Spy job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur, Gifted. Flaws: Fearful. Bonds: Criminal record, Job, Religious. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
Geoffrey Perry, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey armored body suit, with a simple tan line shooting up and back down. His long black hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.
History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 5000 cp. Red garnet (70 gp). Eye agate (15 gp). Aquamarine (400 gp).
Godfrey England, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is long and unkept. His brown eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 25000 cp. 1 Minor magic item.
Hubert Sharps, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 3 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His relatives are trying to arrange a marriage; and someone believes him a fraud
Ideals: Optimist. Bonds: Attractive, Immigrant, Rich, Enemies, Family. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Aquamarine (1000 gp). Citrine (50 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Tim Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.
Motivation: A deep hatred of drow; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Bonds: Religious, Adventurer, Family, Enemies. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!