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NPC Generator

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Advanced [show]


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. With bright silver hair and a scraggly beard. His brown eyes peer out from beneath his wide-brimmed tan hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: Born in the east his family was never financially stable. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by drow. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Bonds: Slave, Religious, Poor, Enemies. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Theodoric Tindall, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Aquamarine (300 gp). Malachite (14 gp). Tourmaline (80 gp).


Social Check DCs


Don Snowdon, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. His tied-back hair is chestnut. He has gleaming, smiling blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: Don was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter

Ideals: Gifted. Flaws: Sensitive, Selfish, Insane. Bonds: Family. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Snowdon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Simple lock. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His skin is flawless and his amber eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Justin lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Justin Heiser, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair is short and silver. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Ploughman.

Motivation: To be a Miller again.

Ideals: Athletic, Artistic. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Sharps, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Hunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting brown shirt and pants, he is not a threatening figure. His hair is silver, silky, and of moderate length. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Hunter Staurheim, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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