Trym Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of magic on his torso. He carries with him a set of morningstars on his belt, each one with a sapphire on the hilt. His head has been shaved. His fierce blue eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the south. Trym was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Glassblower. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Charles Kendal, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He is generally shirtless and showing off his tattooed chest. He has wavy auburn hair. He has a dull look in his green eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. He has worked as a Mortician like his father before him.
Motivation: Further expansion of business; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 2700 sp.
Robert Vance, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. This blue eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Robert was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: To reunite with his old friends; and sabotage a competitor
Ideals: Persistence. Bonds: Poor, Job, Adventurer. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Chain shirt.
Rolf Tatum, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. Beneath his clothing is a huge mess of scar tissue. He has wavy chestnut hair. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content; and retire the richest man in the north
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5
Possessions: 100 gp. 1 Climber’s kit.
Hugh Leighton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears just a green suit. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3200 sp. 1 Magnifying glass.
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