Lewis Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt with thin yellow vertical stripes and green pants. His skin is fair and his fingers are delicate and long. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Expand his business; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Has a crush, Job. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 300 gp.
Ernest Budd, Male Human [Permalink]
Personal [hide]
Description: He wears just a green suit. He has styled his golden hair well, parting it to the right. His eyes, though not visible through his cowl, are violet.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich eastern family. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and money/treasure
Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Rich, Family. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Norman Hackney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a grey shirt with thin white vertical stripes and red pants. He has done his best to style his silver hair to look like a famous performer. His brown eyes peer out from beneath his broad grey hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He has a crush on the local Ploughman; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Opinionated, Philantrophist. Bonds: Enemies, Nature, Has a crush. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Zircon (20 gp). 1 Masterwork Common Melee.
Miles Yeardley, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright golden hair and a scraggly beard. His hazel eyes are slightly larger than normal.
Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: He was born several months after his father was called into army service. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Further expansion of business; and to get a good night's sleep
Flaws: Hedonist, Insomniac. Bonds: Rich, Job, Military, Family. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Solomon Darlington, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.
History: He was always a brilliant, if unscrupulous mind. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Logical. Flaws: Antagonistic, Fearful, Insane. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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