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Advanced [show]


Reynard Blythe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His hair is cut close to his head. His eyes are blue and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Joker, Fighting. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Reynard Blythe, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Chrysoberyl (120 gp). Citrine (60 gp).


Social Check DCs


Miles Dumph, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. With bright red hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. He worked as a nervous Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Miles Dumph, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)8 (-1) 9 (-1)12 (+1)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a blue coat over a black low-cut shirt, and a broad hat upon his head. He is tall, broad shouldered and powerfully built. He has done his best to style his white hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Criminal record, Adventurer. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Drogo Hallewell, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)11 (+0) 6 (-2)15 (+2)
Skills Animal Handling +0, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Bertram Atherton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's looking for his big break; and he is wracked by social anxiety

Flaws: Insane, Terse, Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Atherton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)13 (+1) 15 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. Silver pearl (80 gp). Brown-green garnet (80 gp). Smoky quartz (70 gp).


Social Check DCs


Aldous Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aldous's father didn't care for him much, and the feeling was mutual. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Poor, Adventurer, Family, Job, Debt. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Aldous Warwick, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2600 sp.


Social Check DCs

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