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NPC Generator

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Advanced [show]


Patrick Royal, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His hair is long and silver with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the north; and a strong sense of loyalty to human people

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Patrick Royal, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 8 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear grey clothing when he does not wear armor. He sports a long white beard, and similarly colored long hair. He has blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Adventurer, Rich, Family. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Gerard Cumberbatch, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler. 1 Banded mail. 1 Banded mail. 1 Buckler.


Social Check DCs


Kyle Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a brown and grey robe with the hood down. His red hair is drawn into a tight pony tail with a card scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Dyer and found it very stressful. He has worked as a Dyer like his father before him.

Motivation: He doesn't get along with people that don't share his tastes; and to end his boredom

Ideals: Joker, Impeccable. Flaws: Selfish, Mundane. Bonds: Job. Occupation: Dyer

Voice: American accent

Attributes [hide]

Kyle Fulton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Athletics -1, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Gnome
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Aldous Southey, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man wears bulky white painted plate armor. His black hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he is content

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Ugly, Mundane. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Aldous Southey, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 70 pp.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he typically wears brown cloth garments or leather armor. He sports a long golden beard, and similarly colored long hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gerard was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Jeweler again; and money/treasure

Ideals: Justice. Flaws: Secretive. Bonds: Family, Job, Rich. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Gerard Hackney, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 7 (-2)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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