Odo Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black armored body suit, with a simple tan line shooting up and back down. His golden hair is unkempt and raggedy. His eyes are likewise blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Odo was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Architect for hire.
Motivation: Wants his loneliness to end; and he's in love
Flaws: Ugly. Bonds: Poor, Job, Has a crush. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. Sapphire pendant on gold chain (500 gp). Silver ewer (30 gp). 3 Acid flasks. 3 Thunderstones. 1 Alchemist’s fire.
Heward Willoughby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with black pants. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Adventurer, Job. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Superior lock. 1 Backpack. 1 Simple lock.
Simon Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, tan cloak. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Shy. Bonds: Job, In love, Criminal record. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Jade (50 gp). 3 Alchemist’s fire. 2 Antitoxin. 1 Everburning torch.
Charles Ansley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears baggy pastel pantaloons and a yellow scarf. His hair is short and black. He has violet eyes.
Personality: Calm and collected, he is a well trained Sage. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Sage for hire.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 42000 sp. 1 Chain shirt. 1 Half-Plate. 1 Buckler. 1 Half-Plate.
Cory Cooper, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Barkeep uniform. With a patchy chestnut beard and wild chestnut hair. His eyes are a pleasant violet.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 14 years.
Motivation: He desires power and/or immortality.
Ideals: Artistic, Philantrophist. Bonds: Job, Slave, Adventurer. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 cp. Jet (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!