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NPC Generator

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Advanced [show]


Dustin Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Miller uniform. He has wavy auburn hair. He has gleaming, smiling brown eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Miller business at a young age. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dustin's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Dustin Everleigh, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)15 (+2) 13 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Rolf Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a tight fitting blue shirt and pants. He has a hunchback. His black hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a plains tribe. He helped his mother out around the business and became quite the natural. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rolf Bradshaw, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 18 (+4)17 (+3)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cory Camden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair, while still mostly auburn, has prominent grey streaks. He wears a mask on his face.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: Human compassion; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Racist. Bonds: Family, Military, Job. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Cory Camden, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (12 gp). Peridot (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, blue, dusty cloak. He has a small bristly mustache and wavy silver hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and to be a cartwright again

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Theobald Thackeray, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears red cloth garments or leather armor, marred by sweets. He has wavy silver hair. His eyes are green and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Gilbert Heiser, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. 1 Simple lock. 1 Magnifying glass.


Social Check DCs

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