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NPC Generator

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Advanced [show]


Manfred Windsor, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has dyed his greying white hair a little too much giving a sharp white color. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Has a crush, Nature. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Manfred Windsor, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Walpole, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze. His tied-back hair is white. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Flaws: Ugly, Shy. Bonds: Rich, Religious, Slave. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Walpole, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Golden yellow topaz (700 gp). Deep green spinel (80 gp). Golden yellow topaz (700 gp).


Social Check DCs


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. He has silver hair. He has gleaming, smiling amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Peter hails from a village terrorized by dire rats. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Fletcher again; and sabotage a competitor

Ideals: Philantrophist. Bonds: Attractive, In love, Enemies, Nature, Job. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Denholm, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a red suit, violet shirt, and black tie. His auburn hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the south. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Nature. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Marlee, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 4 (-3)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Henry Snowdon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His white hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich western family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He feels threatened by others.

Flaws: Insomniac, Disease, Fearful, PTSD. Bonds: Rich. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Henry Snowdon, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 16 (+3)7 (-2)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Amethyst (140 gp). Chrysoberyl (140 gp). Moonstone (80 gp).


Social Check DCs

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