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NPC Generator

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Advanced [show]


Anthony Darlington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a blue shirt with thin tan vertical stripes and white pants. His hair is auburn and curly. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Artistic, Optimist. Flaws: Depressed, Secretive. Bonds: Job. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Anthony Darlington, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Old masterpiece painting (500 gp).


Social Check DCs


Roland Preston, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. With bright brown hair and a scraggly beard. His ears are large.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: Roland lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Preston, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his golden hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to end his boredom

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Religious, Nature. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Kody Altham, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)3 (-4) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Tiger eye turquoise (9 gp). Aquamarine (1000 gp). Zircon (30 gp). 1 Half-Plate.


Social Check DCs


Raymond Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long pastel pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job

Ideals: Philantrophist, Joker. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Carlisle, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Superior lock. 1 Silk rope. 1 Superior lock.


Social Check DCs


Percival Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is red, silky, and of moderate length. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Percival Shipley, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 10 pp.


Social Check DCs

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