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NPC Generator

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Everard Hayes, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He can't help but pocket interesting objects he comes across

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the old dungeon and found the beat up spear and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Hayes, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black costume with the symbols of luck on his torso. He is tall, broad shouldered and powerfully built. His white hair is still thick. He has gleaming, smiling blue eyes.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.

History: Everard was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying brother.

Motivation: He has a crush on the local Knight; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Job, Nature, Has a crush. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Everard Heiser, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Richard Byron, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in white turtlenecks beneath a pastel coat with brown slacks. His chestnut hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted from career to career and currently works as a Tanner.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Extrovert, Fighting. Flaws: Racist. Bonds: Job, Mentor. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Richard Byron, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)17 (+3) 14 (+2)17 (+3)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item.


Social Check DCs


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky violet painted plate armor. He has a small bristly mustache and wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: Arnold was raised in a hard working conservative environment. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Ainsley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 16 (+3)9 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a yellow shirt with thin red vertical stripes and black pants. His skin is also unnaturally pale. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Ugly. Bonds: Slave, Mentor, Adventurer. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Lance Gracey, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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