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NPC Generator

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Advanced [show]


Alexandre Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. He has wavy brown hair. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Immigrant, Nature. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Alexandre Trowbridge, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)16 (+3) 15 (+2)8 (-1)
Skills Performance +1, Stealth +0
Senses Passive Perception 12
Languages Common, Auran, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Roger Addington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His red hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He got into the Jeweler business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has achieved small success as a Jeweler.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Roger Addington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (80 gp). Tiger eye turquoise (7 gp). Obsidian (7 gp).


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His auburn hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Born in the north to a Shepherd, Geoffrey learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Persistence. Bonds: Attractive, Family, Job, In love. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Nibley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 6 (-2)12 (+1)
Skills Deception +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Silver pearl (90 gp).


Social Check DCs


Adelard Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in white turtlenecks beneath a blue coat with black slacks. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Adelard was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Bonds: Criminal record, Job, Adventurer. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Adelard Chatham, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Kenley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Criminal record. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Drogo Kenley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)8 (-1) 8 (-1)16 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 46000 sp. Deep green spinel (100 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs

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