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Advanced [show]


Henry Tickle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear ponchos typically of a light grey in addition to tight pants. He is tall, broad shouldered and powerfully built. His golden hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Criminal record, Poor, Nature. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Henry Tickle, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He wears a broad hat to hide his balding. He has gray eyes and a yellow hat with a brown feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south his family was never financially stable. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Nature, Poor. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Percival Gresham, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp. 1 Masterwork manacles.


Social Check DCs


Geoffrey Quinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue pants and tee shirts. His red hair is unkempt and raggedy. His gray eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Geoffrey Quinton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)14 (+2) 16 (+3)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Roland Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He keeps his long golden hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and wants a kiss

Ideals: Athletic, Artistic. Flaws: Sensitive, Fearful. Bonds: Attractive. Occupation: Healer

Voice: Whispers

Attributes [hide]

Roland Livingstone, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears violet cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. He wears a wide-brimmed hat to cover his moderate length blonde hair. This hazel eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Stylist job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Optimist. Flaws: Disease. Bonds: Slave, Poor, Job. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Heward Marley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)5 (-3) 12 (+1)6 (-2)
Skills Insight +3, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Rock crystal (30 gp).


Social Check DCs

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