Alex Hadlee, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean blue cloak covering his clean studded leather. His blonde hair has been sun bleached extensively. He has a dull look in his gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Alex lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Family, Criminal record. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1200 sp.
Drogo Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean white cloak covering his clean studded leather. He wears a colorful flower in his red hair. His face is covered beneath a completely black helmet.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Drogo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Marshal for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Bonds: Immigrant, Attractive, Job, Family. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 cp.
Dustin Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His silver hair is braided into rings. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast forest. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Ideals: Pacifist. Flaws: Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 500 gp. Chalcedony (40 gp).
Theobald Windsor, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a black suit, brown shirt, and white tie. His brown hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 3 years old his parents immigrated from the north. A freak accident while working with his Navigator mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has comitted a past crime that haunts him to this day; and to share knowledge with the world
Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Family, Criminal record. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: Just what you see.
Rolf Bradley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. With a patchy chestnut beard and wild chestnut hair. His hazel eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Brewer business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has set out to sabotage the competition.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Justice, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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