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Advanced [show]


Aldous Livingstone, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan coat over a green low-cut shirt, and a small hat upon his head. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aldous was born on a far southern desert where he grew up under the tutelage of his mother, an expert Merchant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: To prove his worth to the world; and he's looking for his big break

Flaws: Terse, Impulsive. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Livingstone, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)6 (-2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Azurite (9 gp). Chalcedony (20 gp). Tourmaline (100 gp).


Social Check DCs


Diggory Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars, and he perpetually has his trident ready. His hair is white and curly. He has a dull look in his hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Bonds: Rich, Mentor, Nature. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Diggory Sherwood, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. Hematite (16 gp). Blue quartz (16 gp).


Social Check DCs


Percival Morton, Male Human [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his violet robe. He is muscular with a powerful set of arms. His tied-back hair is brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: He was raised in a plains tribe. A freak accident while working with his Assassin mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Flaws: Disease. Bonds: Attractive, Guardian, Military, Nature. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Percival Morton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp. Carnelian (60 gp). Rock crystal (60 gp).


Social Check DCs


Richard Camden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He wears his hair in dreadlocks. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Camden, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. Old masterpiece painting (800 gp). Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp).


Social Check DCs


Gerard Mori, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, violet, dusty cloak. He wears a colorful flower in his auburn hair. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Gifted, Artistic. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Slave Trader

Voice: Shortens vowels

Attributes [hide]

Gerard Mori, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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