Raymond Hartford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His golden hair is braided into rings. He has a tattooed face.
Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Poor, Military. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Kody Barney, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was granted necromantic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting, Gifted, Joker. Bonds: Attractive, Poor, Criminal record. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp.
Tim Woods, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. He is muscular with a powerful set of arms. His auburn hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich eastern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and regain custody of his son
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Family, Guardian. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Roger Livingstone, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown armored body suit, with a simple green line shooting up and back down. His white hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the south. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has achieved small success as a Sculptor.
Motivation: Wants to open a new tavern.
Flaws: Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Terran, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Everard England, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears grey leather gloves, a grey jacket, and tight pants. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 7 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp.
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