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NPC Generator

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Advanced [show]


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His red hair is lengthy. His blue eyes peer out from beneath his Stetson white hat.

Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Many drow want him driven away; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Anselm Weston, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 26000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Snape, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with grey pants. He has a moderate pudge and is not very fit. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: This man loves painting and to teach people painting more than just about anything. His job bores him to no end. He has decided to make it more interesting.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Adventurer, Criminal record, Religious, Mentor. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Everard Snape, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Aldous Harley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Disease. Bonds: Rich, Adventurer, Religious. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Harley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 5 (-3)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: Trym hails from a village terrorized by giants. He worked as a nervous Guard and found it very stressful. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Greedy, Fearful. Bonds: Enemies, Job. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Trym Marston, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Aldous Hadley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is lengthy and is close to two feet long. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. When Aldous reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Forgetful. Bonds: Family, Military. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Aldous Hadley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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