Henry Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. With bright chestnut hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of northern immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Roland Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears many layers of old clothing at all times. He has a hunchback. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.
Personality: Eccentric and domineering, Roland will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Extrovert, Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp. Lapis lazuli (6 gp). Malachite (6 gp). Banded agate (6 gp).
Godfrey Reid, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his spear always slung over his shoulder. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He seems to be bored by most things; and wants to raise his children well
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Family, Debt. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 90 pp.
Randal Brent, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tan trousers with green and yellow striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly silver, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Flaws: Addict, Insomniac, Forgetful. Bonds: Slave, Military. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Rolf Stansfield, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of strength around his neck, and a sword on his belt. He has no hair. His eyes are gray and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.
History: The child of northern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and regain custody of his son
Ideals: Fighting, Athletic, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp. Jade (100 gp). Iolite (30 gp). Smoky quartz (30 gp).
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