Percival Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: To find somewhere to settle down; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Attractive, Rich, Nature. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Frederick Kensley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His brown hair is lengthy and is close to two feet long. He has violet eyes and a green hat with a tan feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his music dream.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: In love, Family. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Norman Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow tunic with blue highlights, and long black pants that bunch up around his shoes. He carries with him a set of sais on his belt, each one with a amber on the hilt. He has a small bristly mustache and wavy black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is very quiet and rarely speaks above a whisper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Moss agate (12 gp).
Kody Blankley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Flaws: Ugly, Shy. Bonds: Poor, Family, Mentor. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 12000 cp. Black pearl (700 gp). Sard (70 gp).
Dean Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a pastel shirt with thin white vertical stripes and tan pants. He keeps his red hair in a flapper bob. He has amber eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the south. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure
Ideals: Athletic, Gifted. Bonds: Enemies, Rich, Immigrant. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 9000 cp. Black pearl (200 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
