Jocelyn Kensley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear tan clothing when he does not wear armor. He wears a colorful flower in his black hair. His eyes are amber and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He enjoys reading and quiet.
History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Lewis Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow tunic with grey highlights, and long black pants that bunch up around his shoes. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. With bright silver hair and a scraggly beard. His gray unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the north to a Fortune-teller, Lewis learned a great deal about his father's area of expertise. He worked as a nervous Fortune-teller and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Spy again.
Ideals: Disciplined, Opinionated. Flaws: Disease. Bonds: Job. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Bertram Garrick, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his black robe and has his greataxe always slung over his shoulder. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Roofer, who enjoyed hunting, Bertram was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Persistence, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Wymar Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with blue highlights, and long violet pants that bunch up around his shoes. He carries a battered hand crossbow and tarnished quarterstaff as well. He wears a colorful flower in his chestnut hair. His violet eyes peer out from beneath his small black hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Shipwright soon after.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Optimist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 2 Thunderstones. 2 Thunderstones.
Diggory Davenport, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Spy uniform. He wears his brown hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Spy business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Spy. He has worked as a Spy like his father before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Criminal record. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
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