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NPC Generator

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Advanced [show]


Aldous Hale, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. He sports a flattop hair cut. He has several tiny amber earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast desert. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and money/treasure

Flaws: Mundane, Impulsive. Bonds: Rich, Nature. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Hale, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Anthony Fawcett, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man is well dressed, constantly wearing a tan suit, blue shirt, and black tie. His brown hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.

History: He was born in the east. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people

Ideals: Athletic, Impeccable. Flaws: Racist. Bonds: Has a crush, Immigrant. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Anthony Fawcett, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Black pearl (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket, and he perpetually has his ceremonial dagger ready. His hair is long and silver with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small desert village. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 15 years.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Nature, Job, Family. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

John Dudley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has moderate length brown hair. He has gleaming, smiling gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: He got into the Sculptor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Raymond Gracey, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Everleigh, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with deerstalker hat. His skin is also unnaturally pale. He has blonde hair. His green eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: Balimaar was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he feels kind of lost in life

Ideals: Persistence. Flaws: Ugly, Depressed, Impulsive. Bonds: Rich. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Everleigh, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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