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NPC Generator

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Advanced [show]


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear red clothing when he does not wear armor. His whole body is exceptionally muscular. He sports a long golden beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Rich, Adventurer. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Norman Birkenhead, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. With a patchy golden beard and wild golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: To be a Miner again; and sabotage a competitor

Ideals: Athletic. Flaws: Racist, Disease, PTSD. Bonds: Job. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Drogo Carlyle, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Anselm England, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with black pants. He has a moderate pudge and is not very fit. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Ugly, Shy. Bonds: Poor, Religious, Family. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Anselm England, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp. Deep green spinel (50 gp). Freshwater pearl (13 gp). Alexandrite (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Easton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He keeps his black hair in a pixie cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Logical, Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Dustin Easton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm York, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His skin is fair and his fingers are delicate and long. His feathered hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Anselm York, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)6 (-2) 7 (-2)12 (+1)
Skills Investigation +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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