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NPC Generator

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Advanced [show]


John Wellington, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a fine chain shirt which he covers with white colored cloaks and clothing. His clothes are grease stained in places. His hair is cut close to his head. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of brigands once and for all.

History: He was raised in a white middle class family as the only child. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things.

Ideals: Joker. Flaws: Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

John Wellington, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 10 (+0)17 (+3)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Anthony Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Rich, Nature, Attractive. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Anthony Browning, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. He wears a colorful flower in his red hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, Gomory has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Gomory Compton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hugh Landon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. His long silver hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Pacifist, Gifted, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Server

Voice: French accent

Attributes [hide]

Hugh Landon, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Manfred Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. He keeps his chestnut hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Joker, Artistic, Fighting. Flaws: Shy. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Manfred Shelly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Athletics +1, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs

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