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NPC Generator

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Advanced [show]


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is golden. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Nature, Military. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Tim Garfield, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)12 (+1) 11 (+0)6 (-2)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odo Wharton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white armored body suit, with a simple pastel line shooting up and back down. He keeps his golden hair in a flapper bob. He wears an eyepatch.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Odo Wharton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 12 (+1)17 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. 1 Everburning torch.


Social Check DCs


Adelard Holton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair has been sun bleached extensively. His eyes, though not visible through his cowl, are hazel.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Job, Attractive. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Adelard Holton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)17 (+3) 12 (+1)4 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with singing.

History: A powerful necromancer made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Religious, Slave. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Charles Hayhurst, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 8 (-1)18 (+4)
Skills Nature +3, Stealth +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Sutton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a red coat over a white low-cut shirt, and a top hat upon his head. He keeps his long black hair kept up in a rat tail. He has amber eyes.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has never given up on his dancing dream.

Motivation: A deep hatred of orcs; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Artistic. Bonds: Family, Nature, Enemies. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Sutton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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