Bertram Harlan, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His tied-back hair is auburn. He wears large thick round spectacles.
Personality: This man loves painting and to teach people painting more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Bertram studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Artistic, Gifted. Bonds: Rich, In love. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Charles Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has moderate length blonde hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast forest. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Passionate, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. Jasper (70 gp).
Aldous Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and green robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a desert tribe. His childhood dream was to be a Priest, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Priest; and wants his loneliness to end
Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Job, Has a crush. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Darkwood Buckler.
Hunter Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears green cloth garments or leather armor. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp. Star rose quartz (50 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Drogo Bristol, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Mortician, Drogo learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Mortician for hire.
Motivation: To be a Bather again; and he's repulsed by the pc
Flaws: Antagonistic, Fearful, PTSD. Bonds: Attractive, Job. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp.
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