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NPC Generator

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Advanced [show]


Hugh Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His black hair is braided into rings. His eyes are likewise violet.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Server. He has achieved small success as a Server.

Motivation: Wants to open a new tavern; and balancing his hectic life and new server responsibilities is difficult

Flaws: Addict, Shy. Bonds: Attractive, Immigrant, Job. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Hugh Yeardley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Trym Ashton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy blonde hair. This blue eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Rich, Nature. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Trym Ashton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp. Bloodstone (70 gp). Zircon (70 gp). 1 Bullseye lantern.


Social Check DCs


Solomon Wentworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To reunite with his old friends.

Ideals: Optimist, Gifted. Bonds: Adventurer, Rich, Immigrant. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Solomon Wentworth, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Freshwater pearl (10 gp). Pink pearl (40 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his whip. His head has been shaved. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trey was born the youngest of three triplets. His divine abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Mason

Voice: Stutters

Attributes [hide]

Trey Marleigh, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of giants once and for all.

History: The child of a Miner, who enjoyed hunting, Charles was taken on many hunting expeditions. He married young, but lost his spouse to giants. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of giants.

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Enemies, Nature. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Charles Thorpe, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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