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NPC Generator

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Advanced [show]


Theobald Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His head has been shaved. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has worked as a Brewer like his father before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Theobald Ainsley, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. His silver hair is heavily combed to the right. He has a dull look in his amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Alex studied abroad. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted martial powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Alex Rutland, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)10 (+0) 11 (+0)18 (+4)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his auburn hair in a pixie cut. His hazel eyes dart from person to person.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of goblins once and for all.

History: Peter was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Enemies, Attractive, Job. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Peter Badger, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Diggory Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His golden hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Diggory was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Entrepeneur, Persistence. Flaws: Fearful. Bonds: Job, Poor. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Diggory Huckabee, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)8 (-1) 17 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20000 cp.


Social Check DCs


William Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered hammer and tarnished halberd as well. His blonde hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

William Shelly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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