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Advanced [show]


William Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a pastel suit, tan shirt, and pastel tie. He has wavy brown hair. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 3 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Joker. Flaws: Insane. Bonds: Rich, Immigrant, Job. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Sutherland, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and auburn with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His eyes are green and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Shipwright, Gomory learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Gomory Weston, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 50 pp.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears black cloth garments or leather armor. His silver hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the west, but his parents moved at a very young age to the north. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and an old rival family wants him found

Ideals: Joker. Bonds: Adventurer, Family, Immigrant, Nature. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Westcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Violet garnet (600 gp). Rose (60 gp). Obsidian (8 gp).


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a green collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair is matted, messy, and big. He has gleaming, smiling hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a island tribe. He worked as a nervous Sailor and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and find a way to reverse the transformation of his brother

Flaws: Ugly. Bonds: Job, Rich, Nature, Family. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Henry Gresham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)18 (+4) 10 (+0)12 (+1)
Skills Acrobatics +2, History +6
Senses Passive Perception 10
Languages Common, Celestial, Auran, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6

Possessions: 400 gp. Tourmaline (130 gp). Amethyst (130 gp). Bloodstone (30 gp).


Social Check DCs


Kyle Huxley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a white handlebar mustache and slicked back white hair. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Kyle was raised in a hard working conservative environment. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Architect for hire.

Motivation: To reunite with his absent mother; and to be a barkeep again

Bonds: Enemies, Job, Adventurer, Family. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Huxley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)10 (+0) 9 (-1)8 (-1)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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