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NPC Generator

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Advanced [show]


Tim Gyula, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. He wears a mask on his face.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted arcane powers by his dying brother.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed, Hedonist. Bonds: Criminal record. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Tim Gyula, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Arnold Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown broad hat and brown clothes. He has no hair. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Logical, Impeccable. Flaws: Ugly, Sensitive. Bonds: Family, Rich. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Wharton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)10 (+0) 8 (-1)7 (-2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. His violet eyes peer out from beneath his deerstalker violet hat.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: John hails from a village terrorized by giants. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and revenge

Ideals: Logical, Athletic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

John Dayton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)7 (-2) 11 (+0)13 (+1)
Skills Investigation +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ernest Harley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His silver hair is lengthy. His hazel eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.

Motivation: To end his boredom; and he is content

Flaws: Ugly, Addict, PTSD, Mundane. Bonds: Immigrant. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Ernest Harley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Heward Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a feathered hat to cover his moderate length golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, his parents were killed by a giants raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.

Motivation: Many giants want him driven away.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Family, Enemies. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Heward Myerscough, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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