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NPC Generator

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Advanced [show]


Percival Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Forgetful, Disease, Fearful. Bonds: Adventurer. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Percival Addington, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Red garnet (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is greying and his face has many wrinkles. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.

History: Born to a Knight, his father struggled to pay the bills. He worked as a nervous Guard and found it very stressful. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Addict. Bonds: Adventurer, Poor, Job. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Brownrigg, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 7 (-2)15 (+2)
Skills Acrobatics +2, Medicine +0
Senses Passive Perception 8
Languages Common, Gnoll, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roger Alston, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan tunic with red highlights, and long violet pants that bunch up around his shoes. His golden hair has been sun bleached extensively. His fierce blue eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Insomniac. Bonds: Criminal record, Nature. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Roger Alston, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)5 (-3) 5 (-3)17 (+3)
Skills Performance +5, Religion -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Balimaar Whitby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Marshal does. He wears a top hat to cover his moderate length auburn hair. He has violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Marshal for hire.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Job, Rich. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Whitby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Manfred Sherwood, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Banker and is in decent physical shape. He has a long silver beard with little hanging trinkets. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: He got into the Banker business at a young age. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Addict. Bonds: Job. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Manfred Sherwood, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 12 (+1)11 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Onyx (50 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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