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NPC Generator

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Advanced [show]


Everard Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white cloak and cross-gartered tan stockings. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Everard was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Emotional, Antagonistic. Bonds: Rich, Adventurer. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Everard Barney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)6 (-2) 13 (+1)8 (-1)
Skills History +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 19000 cp. Red garnet (50 gp). Jade (50 gp). Citrine (40 gp). 1 Masterwork Thieves’ tools. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Diggory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown top hat and brown clothes. His brown hair is singed and shortened. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family Cursed with unlife at a very young age, Diggory has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he would like to get married and retire

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Diggory Blakeley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


John Moreno, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a flapper bob. His violet eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bricklayer job and began his own company from there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge

Flaws: Greedy. Bonds: Guardian, Religious, Enemies, Job. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

John Moreno, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 3 Acid flasks. 2 Antitoxin.


Social Check DCs


Balimaar Shirley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. He has done his best to style his brown hair to look like a famous performer. He has several tiny topaz earrings on each ear.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent father.

Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Balimaar Shirley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he wears a simple green robe with blue stripes complete with hood. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted necromantic powers by his dying sister.

Motivation: He's in love; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Nature, Has a crush. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

John Acton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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