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NPC Generator

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Advanced [show]


Frederick Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a lot of dark rich colors, with gold accents. He keeps his blonde hair in a flapper bob. His brown eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Frederick hails from a village terrorized by dire rats. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Frederick's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Attractive, Enemies, Has a crush, Family. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Frederick Lindsay, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Shane Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His brown hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south to a Dyer, Shane learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Shane Stanton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)17 (+3) 5 (-3)13 (+1)
Skills Insight -1
Senses Passive Perception 7
Languages Common, Ignan, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


John Clive, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear white clothing when he does not wear armor. He keeps his long silver hair kept up in a rat tail. His violet eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, John studied abroad. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: To end his boredom; and he is content

Ideals: Gifted. Flaws: Addict, Insomniac, Mundane. Bonds: Nature. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

John Clive, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)5 (-3) 11 (+0)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Adelard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His brown hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Shy. Bonds: Rich, Immigrant, Military. Occupation: Actor

Voice: American accent

Attributes [hide]

Adelard Birkenhead, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 sp.


Social Check DCs


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. He has blue eyes and a tan hat with a yellow feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is terrified, and will act out of fear

Flaws: Ugly, Addict, Fearful. Bonds: Religious, Nature. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Rolf Kitchur, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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