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Randal Blackwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green costume with the symbols of the sun god on his torso. He keeps his long black hair kept up in a rat tail. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Randal began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Disciplined, Fighting, Entrepeneur. Bonds: Nature, Enemies. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Randal Blackwood, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Red garnet (160 gp). Red spinel (160 gp).


Social Check DCs


Godfrey Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is black and curly. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire; and he wants to meet his childhood hero

Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Wesley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Trollope, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear flannel. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Poor, Immigrant. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Miles Trollope, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Aquamarine (500 gp). Azurite (12 gp).


Social Check DCs


Manfred Tewksbury, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. His white hair is thinning but still full. His fierce hazel eyes like to dwell on things.

Personality: Eccentric and domineering, Manfred will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert, Impeccable. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Manfred Tewksbury, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 20 pp. A silver and pearl hairclip (60 gp). A roughly beaten golden orb (80 gp).


Social Check DCs


Gerard Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His white hair is lengthy. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Sage, Gerard learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: Human compassion; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Racist, Antagonistic, PTSD. Bonds: Mentor, Job. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Gerard Ashton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1700 sp.


Social Check DCs

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