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NPC Generator

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Advanced [show]


Anselm Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a simple green robe with brown stripes complete with hood. He wears his silver hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Disciplined. Flaws: Fearful. Bonds: Enemies, Mentor, Job. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Anselm Crawford, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)14 (+2) 17 (+3)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Magnifying glass. 1 Masterwork Artisan’s tools.


Social Check DCs


Richard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a red and pastel handkerchief worn on his right side. His hair is silver and curly. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Richard was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He seems to be bored by most things; and he is content

Ideals: Athletic, Justice, Gifted. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Richard Hallewell, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dustin Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and tan robe with the hood down, and he perpetually has his mace ready. His long silver hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Artistic. Flaws: Selfish, Racist. Bonds: Adventurer. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Sutton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 6 (-2)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp. Amber (120 gp). White pearl (120 gp). Chrysoberyl (120 gp).


Social Check DCs


Gomory Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a white suit. With bright black hair and a scraggly beard. This gray eyed westerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gomory was raised in a hard working conservative environment. He dropped out of school to support his sick father, and resented it. He now owns his own business.

Motivation: Wants a kiss; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Job, Family, Has a crush. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Gomory Ainsley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp. Onyx (50 gp). Star ruby (1000 gp). Citrine (50 gp). Black opal (1000 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Merton, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his trident. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a Stetson hat. His amber eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of eastern immigrants he idolized his father. A gifted student he started as a Herbalist, but he got bored and became a Fisher. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To be a Herbalist again; and further expansion of business

Flaws: Greedy. Bonds: Criminal record, Immigrant, Job. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Gomory Merton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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