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Advanced [show]


Odo Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his bow ready. He has moderate length silver hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful brothel owner made him what he is. In his 17th year, his parents were killed by a dire rats raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and he wants to meet his childhood hero

Ideals: Fighting, Passionate. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Kimberley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Banded agate (9 gp). Silver pearl (100 gp). Red-brown spinel (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Bentley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green coat over a black low-cut shirt, and a top hat upon his head. He has wavy auburn hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Jeweler. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Fletcher, but he was a colossal failure. He then took over the family business and is one of the better Jeweler for hire.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Opinionated. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Arnold Bentley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Reynard Huxley, Male Human [Permalink]

Personal [hide]

Description: This northern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He has wavy white hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He became a Ruler soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Huxley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Wellington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is dressed in earthy colors with a black and blue handkerchief worn on his right side. His black hair is cut short. This brown eyed easterner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: Gerard hails from a village terrorized by illithids. Brilliant and gifted he never wanted to apply himself. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he's attracted to the pc

Ideals: Gifted. Bonds: Job, Enemies, In love, Has a crush. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Gerard Wellington, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Smoky quartz (80 gp). White pearl (70 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: Retire the richest man in the north; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Military, Criminal record. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Anselm Tyndall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 15 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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