Theobald Budd, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. He wears his chestnut hair up. His violet eyes dart from person to person.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He would like to get married and retire; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Has a crush. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp.
Nicholas Charlton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Priest uniform. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Hunter Beitz, Male Human [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his white robe, and carries crossbows. His brown hair is styled in orderly dreadlocks. His half smiles and gray eyes are beguiling and draw you in.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Impeccable. Bonds: Attractive, Religious, Rich. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.
Roger Alby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He has a large grey mantle and cape that has been intricately interwoven into his white robe. He wears a top hat to hide his balding. His eyes are likewise violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He feels kind of lost in life; and to reunite with his old friends
Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Adventurer, Criminal record. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Hunter Snowdon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He has done his best to style his brown hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east to a Dilettante, Hunter learned a great deal about his mother's area of expertise. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hunter's mother didn't care for him much, and the feeling was mutual. He struck the Dilettante job and began his own company from there.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Slave, Job. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
