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NPC Generator

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Advanced [show]


Percival Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has no hair. He has brown eyes.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Percival took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Percival Rylan, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 9 (-1)13 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear white clothing when he does not wear armor. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted druidic powers by his dying brother.

Motivation: Expand his business; and human compassion

Ideals: Athletic, Gifted. Flaws: Insane, Racist. Bonds: Rich, Job. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Roger Beckwith, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Banded agate (13 gp).


Social Check DCs


Gunter Whitby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a robe, a symbol of strength around his neck, and a greataxe on his belt. His whole body is exceptionally muscular. His black hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. Gunter was born on a far southern plains where he grew up under the tutelage of his father, an expert Mercenary. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Ideals: Fighting, Professionalism. Flaws: Addict. Bonds: Immigrant, Nature. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Gunter Whitby, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 40000 sp. Obsidian (14 gp). Jade (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Weaver business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Insane, Hedonist. Bonds: Job, Family. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Odo Stafford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)18 (+4) 16 (+3)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting grey shirt and pants. His hair is brown, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to be a sculptor again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Bertram Kitchur, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)10 (+0) 11 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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