Everard Halsey, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries sais. His hair is always cut to a buzz. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: The child of a Body Guard, who enjoyed hunting, Everard was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. Red spinel (90 gp). Brown-green garnet (90 gp).
Reynard Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears brown painted combat armor at almost all times. His auburn hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Reynard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Athletic, Joker. Bonds: Attractive, Family. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Chrysoprase (30 gp). Onyx (30 gp). Aquamarine (500 gp).
Simon Coombs, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his long black hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Bonds: Attractive, Nature, Adventurer. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. Onyx (50 gp). Freshwater pearl (15 gp). 1 Minor magic item.
Jocelyn Kent, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against goblins
Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Military, Immigrant. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Dustin Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy yellow suit. His hair is cut close to his head. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Maurezhi in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.
Motivation: To clean up the streets; and a need for knowledge about a nearby landmark
Ideals: Optimist, Justice. Bonds: Attractive, Adventurer, Family, Guardian. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!