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NPC Generator

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Advanced [show]


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a blue feathered hat and blue clothes. He wears his brown hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to get laid; and find a way to reverse the transformation of his brother

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Family, Criminal record, Has a crush. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Marleigh, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His black hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small desert village. A gifted student he started as a Soapmaker, but he got bored and became a Mayor. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Family, Nature, Job, Adventurer. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Trym Hackney, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)16 (+3) 15 (+2)10 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He wears his blonde hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: Anthony was born with his mother's beautiful face. Anthony was born on a far western island where he grew up under the tutelage of his mother, an expert Mercenary. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting, Philantrophist. Flaws: Insane, Shy. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Anthony Ainsley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 cp. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Trym Lindsay, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Windsor, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a black poncho over his likewise colored trousers and shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: Patrick was born with his mother's beautiful face. When Patrick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Flaws: Addict, Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Windsor, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)15 (+2) 8 (-1)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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