Norman Stansfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears yellow painted combat armor at almost all times. His hair is long and chestnut with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: To be a Dyer again; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Slave. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Balimaar Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His blonde hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Secretive. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 40 pp. 1 Minor magic item.
Percival Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is auburn and very short. His skin is flawless and his brown eyes scan people very quickly.
Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Percival was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Opinionated. Bonds: Attractive, Job, Family. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Gerald Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has auburn hair. He is very pretty but has cold, dead eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Roofer, his father struggled to pay the bills. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 6 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 16000 cp.
Clerebold Hayden, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and brown handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized amber on his right hand. He has wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Deep blue spinel (300 gp). Chrysoberyl (60 gp). Tourmaline (60 gp).
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