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NPC Generator

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Advanced [show]


Norman Graham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light grey in addition to tight pants. His black hair is braided into rings. He has a dull look in his hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast desert. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Bonds: Attractive, Adventurer, Nature, Family, Guardian. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Norman Graham, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)7 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tim Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Tim was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Family, Immigrant. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Tim Clinton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Bernard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears many layers of old clothing at all times, marred by beers. His hair is auburn and curly. His gray eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Bernard has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend.

Ideals: Passionate, Justice. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Bernard Staurheim, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant gray.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: He was born in the west. Balimaar was born on a far western island where he grew up under the tutelage of his mother, an expert Ruler. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Shy, Selfish. Bonds: Immigrant. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Gracey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)18 (+4) 13 (+1)7 (-2)
Skills Performance +0, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears baggy tan pantaloons and a grey scarf. He sports a long blonde beard, and similarly colored long hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He was an apprentice working in his father's forge. He left for the west, certain he would find work there.

Motivation: He's looking for his big break.

Ideals: Athletic. Bonds: Adventurer, Job, Immigrant. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Alex Bentham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)17 (+3) 10 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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