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NPC Generator

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Advanced [show]


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his sai. His brown hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: Gerald hails from a village terrorized by illithids. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Insomniac. Bonds: Immigrant, Enemies. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Gerald Kimberly, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. His eyes are hazel and beady.

Personality: He will rave to anyone who will listen. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has a crush on the local Weaver; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Enemies, Criminal record, Rich, Has a crush. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Clerebold Quinton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4 Smokesticks. 3 Alchemist’s fire.


Social Check DCs


Simon Vance, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red armored body suit, with a simple black line shooting up and back down. His white hair is braided into rings. His green eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Hedonist, Secretive. Bonds: Poor. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Simon Vance, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Roland Yeardley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears rags and sports a simple walking cane. His long brown hair reaches down to his waist. His hazel eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: Roland was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roland's mother didn't care for him much, and the feeling was mutual. During his travels, Roland and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roland discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roland fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Antagonistic, Disease, Impulsive. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Roland Yeardley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Robert Browning, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely green suit with grey socks and a vest with buckled shoes. His hair is silver, silky, and of moderate length. His green unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Carter, who enjoyed hunting, Robert was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and to be a carter again

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Robert Browning, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (900 gp). 1 Superior lock.


Social Check DCs

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