Roger Astley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His red hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.
History: He was born at the edge of vast mountains. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Insane, Antagonistic, Hedonist. Bonds: Nature, Rich. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
William Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: He was born in the east, but his parents moved at a very young age to the south. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Artistic, Gifted. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. Blue sapphire (900 gp). Bloodstone (60 gp). Fire opal (900 gp).
Tim Digby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears many layers of old clothing at all times. He has a very tight haircut. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Ugly, Depressed, Hedonist, Disease. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1800 sp.
Bernard Harley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a blue costume with the symbols of luck on his torso. His hair is long and red with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He has violet eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Bernard was born in the west. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Butcher. He has worked as a Butcher like his mother before him.
Motivation: Further expansion of business; and he's in love
Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Job, Has a crush. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Holy water. 1 Antitoxin. 1 Antitoxin.
Ernest Yorke, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is brown, silky, and of moderate length. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: Wants to raise his children well; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Lazy. Bonds: Attractive, Poor, Slave. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp. 1 Chain shirt. 1 Darkwood Buckler. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
