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NPC Generator

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Advanced [show]


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly warhammers and hammers. He wears his white hair up. His blue eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Roger Anderton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Investigation +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Lincoln, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His long red hair reaches down to his waist. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Ideals: Justice. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Arnold Lincoln, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a black vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He wears a wide-brimmed hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Addict, Insane. Bonds: Immigrant. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Manfred Harrington, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp.


Social Check DCs


Theodoric York, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He has a small bristly mustache and wavy chestnut hair. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of drow once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Optimist. Flaws: Shy, Ugly. Bonds: Enemies. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Theodoric York, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)14 (+2) 9 (-1)6 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp.


Social Check DCs


Gomory Graham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Blacksmith, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Some 8 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic. Bonds: Poor, Attractive, Guardian, In love. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Gomory Graham, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Black pearl (1000 gp). Fire opal (900 gp). Tiger eye turquoise (9 gp).


Social Check DCs

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