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NPC Generator

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Advanced [show]


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a pastel coat over a brown low-cut shirt, and a small hat upon his head. His golden hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Wymar Denholm, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 18000 cp.


Social Check DCs


Gilbert Allerton, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His red hair is kept up in a ponytail inside a Stetson hat. He has amber eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: Gifted from a young age, Gilbert studied abroad. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Fletcher.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Insomniac. Bonds: Military, Job. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Gilbert Allerton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 5 (-3)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Banded agate (10 gp). Alexandrite (800 gp).


Social Check DCs


Ernest Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly bows and shields. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Disease. Bonds: Criminal record, Job, Adventurer, Rich. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Ernest Ramsey, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Peter Digby, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is dressed in earthy colors with a tan and pastel handkerchief worn on his right side. He keeps his silver hair in a pixie cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the east to a Barrister, Peter learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Barrister job and began his own company from there.

Motivation: A rival would like him out of the picture; and he has money and likes to spend it

Bonds: Enemies, Job, Criminal record, Rich. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Peter Digby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Chad Atherton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Chad was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly, Terse. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Chad Atherton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. Jasper (30 gp). Freshwater pearl (13 gp). Red spinel (110 gp).


Social Check DCs

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