Anthony Ogden, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a colorful flower in his white hair. His eyes are blue and catlike.
Personality: Anthony is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.
History: He was raised in a desert tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Nature. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: Just what you see.
Trey Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly silver, has prominent grey streaks. His eyes are brown and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 5 years.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Gifted. Bonds: Criminal record, Job. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Don Brent, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a black vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. He has a long brown beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his father. Don was born on a far northern mountains where he grew up under the tutelage of his father, an expert Scribe. He left for the north, certain he would find work there.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Nicholas Riley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. His hair is long and blonde with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and to prove his worth to the world
Flaws: Ugly, Sensitive, Impulsive. Bonds: Religious, Mentor. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Banded agate (11 gp). Amber (130 gp). Moss agate (11 gp). Jade (130 gp).
Gerard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears red leather gloves, a red jacket, and tight pants. His hair is silver, silky, and of moderate length. He wears a mask on his face.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gerard was born with his mother's beautiful face. In his 17th year, his parents were killed by a brigands raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Impeccable. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Silk rope.
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