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Advanced [show]


Theodoric Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, white cloak. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise gray.

Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the large cave and found the beat up scythe and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Guardian, Criminal record, Nature. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Theodoric Snowdon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Kenley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a pastel coat over a blue low-cut shirt, and a top hat upon his head. His silver hair is thinning but still full. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Joker. Flaws: Racist. Bonds: Has a crush, Adventurer, Family. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Kenley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Patrick Acton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His silver hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a very good compulsive liar and kleptomaniac.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Bonds: Poor, Attractive, Criminal record, Adventurer. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Patrick Acton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Miles Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Slave, Job. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Miles Yeardley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Clayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears rags and sports a simple walking cane. His tied-back hair is golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Weaver profession.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Cook. He struck the Cook job and began his own company from there.

Motivation: Expand his business; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Geoffrey Clayton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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