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NPC Generator

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Advanced [show]


Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, black cloak. His blonde hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and to protect his home

Ideals: Logical. Flaws: Antagonistic. Bonds: Religious, Adventurer, Guardian. Occupation: Server

Voice: Switch between two voices

Attributes [hide]

Guy Blyth, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 10 (+0)16 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 cp. 1 Chain shirt. 1 Banded mail. 1 Chain shirt.


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to cover his moderate length silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To end his boredom; and to protect his home

Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Guardian, Attractive. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

John Brownrigg, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)6 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp. Zircon (20 gp). Azurite (8 gp).


Social Check DCs


Gunter Soames, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Slave, Nature. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Gunter Soames, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Wymar Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered yellow stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is unkempt and raggedy. His blue eyes peer out from beneath his top blue hat.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Wymar Washington, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. Freshwater pearl (14 gp). Alexandrite (400 gp). Blue quartz (14 gp).


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear yellow tank tops with brown pants. His red hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Anselm was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Disease. Bonds: Job, In love, Immigrant. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Marston, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 6
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)3 (-4) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d10-2, Ranged -2 / 1d10-4, Grapple -2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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