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NPC Generator

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Advanced [show]


Gilbert Colby, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gilbert was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Fighting, Impeccable, Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Colby, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Sard (70 gp). Banded agate (12 gp). Moss agate (12 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of southern immigrants he idolized his mother. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Performer. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Walpole, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs


Theodoric Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and sabotage a competitor

Flaws: Cynical, Addict, Mundane. Bonds: Attractive, Job, Family. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Theodoric Hamilton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 30 pp. 1 Silk rope. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Arnold Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. He is baby faced.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a illithids raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 6 years.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Logical. Bonds: Enemies, Poor, Job, Family. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Arnold Radcliffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 18 (+4)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Rolf Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His hair is short and chestnut. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Rolf Darby, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)4 (-3) 9 (-1)15 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Black pearl (500 gp).


Social Check DCs

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